Fallen Steel

Fallen Steal was my final graduation game project developed by a 7 students team at Supinfogame.

 

It is a versus game where each of the 2 teams are built with 3 TPS commandos and a 4th player supports the others through drones with a tactic top view and RTS controls.

 

Thanks to our game prototype, we received the best grade from the pre-production professional jury in December 2015.

 

I am the Project Manager and also the Tech Artist on Fallen Steel. My goal is to create and use as much procedural materials as possible for all the game in order to increase the visual quality without increase the cost.

 

XP

I am the team manager

 

I am in charge of each tech art tasks and materials

 

I also fix issues on meshes and UVs.

Tech

Release date : june 2016

 

Production : 8month

 

Team size : 7 persons

(3 Graph / 3 GD / 1 Prog)

 

Technology : UE4